Services

Production art, scoped and delivered game-ready

Engage us for a single asset batch, a full art vertical slice, or ongoing outsourcing capacity. Each service ships with documentation, source files, and an in-engine capture.

Character & creature art

Concept-to-engine characters: high-poly sculpt, game-res retopology, UDIM or atlas UVs, PBR texture sets, skeletal rig, skin weights, and LOD chain.

  • Sculpt + game mesh
  • 4K/2K PBR texture sets
  • Rig, skin, blendshapes
Environments & level art example produced by WorldForge

Environments & level art

Modular kits, trim sheets, decals, foliage, and set dressing built to a documented grid, with lighting scenarios authored in Unreal or Unity.

  • Modular kit + trim sheets
  • Lighting scenarios
  • Streaming-safe layouts
Game-ready props & weapons example produced by WorldForge

Game-ready props & weapons

Hard-surface props with clean bakes, consistent texel density, collision meshes, and attachment sockets matched to your naming conventions.

  • Collision + sockets
  • Baked normal/AO maps
  • Texel-density report
Cinematic & gameplay VFX example produced by WorldForge

Cinematic & gameplay VFX

Houdini simulations and Niagara/VFX Graph systems for abilities, impacts, weather, and destruction — profiled against your particle budget.

  • Niagara / VFX Graph systems
  • Flipbooks & sim caches
  • Perf profiling notes

Optimization & art audits

Draw-call and overdraw analysis, atlas repacking, shader simplification, and LOD authoring for mobile and last-gen console targets.

  • Audit document
  • Optimized asset pass
  • Before/after captures

Lookdev, cinematics & key art

Turntables, marketing renders, store assets, and short cinematic sequences rendered from production files, so promo art matches the shipped build.

  • Turntables & stills
  • Store/marketing assets
  • Sequencer cinematics

Not sure which scope fits?

Send your asset list or design doc and we'll return a milestone breakdown with counts and timing.

Start Your Project