Character & creature art
Concept-to-engine characters: high-poly sculpt, game-res retopology, UDIM or atlas UVs, PBR texture sets, skeletal rig, skin weights, and LOD chain.
- Sculpt + game mesh
- 4K/2K PBR texture sets
- Rig, skin, blendshapes
Services
Engage us for a single asset batch, a full art vertical slice, or ongoing outsourcing capacity. Each service ships with documentation, source files, and an in-engine capture.
Concept-to-engine characters: high-poly sculpt, game-res retopology, UDIM or atlas UVs, PBR texture sets, skeletal rig, skin weights, and LOD chain.

Modular kits, trim sheets, decals, foliage, and set dressing built to a documented grid, with lighting scenarios authored in Unreal or Unity.

Hard-surface props with clean bakes, consistent texel density, collision meshes, and attachment sockets matched to your naming conventions.

Houdini simulations and Niagara/VFX Graph systems for abilities, impacts, weather, and destruction — profiled against your particle budget.
Draw-call and overdraw analysis, atlas repacking, shader simplification, and LOD authoring for mobile and last-gen console targets.
Turntables, marketing renders, store assets, and short cinematic sequences rendered from production files, so promo art matches the shipped build.
Send your asset list or design doc and we'll return a milestone breakdown with counts and timing.
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